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Old Aug 25, 2005, 08:57 AM // 08:57   #1
Ascalonian Squire
 
Join Date: Apr 2005
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Exclamation The class suggestion to end all class suggestions!

Caution- long read but PLEASE try and get through the whole thing-

My RANT- I am sick and tired of all those annoying posts on new classes so I have tried to find a way to finish this topic once and for all. So firstly I've gathered up all the previous class ideas and tried to find a way to use them and make everybody happy without making a class to unstable, powerful or weak.

Brawler/ rogue- uses hand to hand combat and possibly invisibility techniques
Strategist- enhances abilities and controls [shouts]
Summoner- minions etc
Anyways the general sort of idea goes towards a low damage - low armour person with a lot of special abilities to confuse his enemies and use minions to save himself. In other words pretty much an me/n rolled into one with bits added on.

My SUGGESTION- Psycher- Uses spirits to achieve his will. While his spirits remain summoned they leech out the psycher’s life either reducing his energy regen or giving him a health degen of up to 1 per spirit. The psycher’s low armour means that once he has run out of spirits it can be easily killed.

Attributes-
* Control- The higher your attribute rank the easier the spirits are to control
Rank of 1- Spirits may leave without being dismissed by you or destroyed by an enemy. Spirits take a longer time to cast.
Rank of 12- Spirits are cast very quickly and only very occasionally leave without prior dismissal.

Warding magic- Increases the power of spells that protect you while damaging your enemy at the same time- like enchantments except you lose energy when you are attacked. They also have the difference of damaging enemies within a small radius when taken off either by yourself or enemies. Warding also includes spells that allow you to disappear both from map and view.
Example- Pushed Shock - every time a foe attacks using physical damage they have a 15...40% chance of being knocked down. 10 energy lose 2 energy each time attacked.

Martial magic- Increase the effectiveness of skills that allow you to physically damage your enemies. This may include armour and weapon enhancement, and crippling, deep wounding and bleeding attacks.
Example- Blade frenzy – You swing your blade wildly in a flurry of movement, striking your target foe for 10…22 damage twice every second for 5 seconds. While using this skill you block all attacks used against you. This skill causes bleeding for 2..5 seconds on ending. Elite skill, 15 energy.

Enhancement magic- Increase the effectiveness of skills that enhance you and your allies abilities. These skills do not cost energy but have a system like adrenalin instead. It can enhance speed, energy regen, armour or damage given for a limited amount of time.
Example- Swiftness - For 3...10 seconds allies have a 15..40% chance of evading attacks.

Armour- Very fancy like elementalist except with spikes and necromancer stuff. Top armour value -ranges from 45 to 55.

Weapon- Bladed staff sort of thing and chakrams for energy bonuses.

Energy pool –40
Energy regen- 4
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